Website powered by

Verril - Character Design and Model for Hero Hunters

A bad Biker character design and his extra skins from the concept to in game model I created for Hero Hunters mobile game back in 2019 while my time working at Hothead Games.

Sculpted in ZBrush, Modeled, UVed and rigged in Maya, textured in Substance Painter, Rendered in Marmoset. Two sets of textures one 1024x1024 fir the head and one 2048x2048 for the body.

All three skins sold in the game.

All three skins sold in the game.

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Sculpt

ZBrush Polygroups

ZBrush Polygroups

ZBrush Polygroups

ZBrush Polygroups

These 2D sketches are always fun to do and very useful before jumping into 3D.

These 2D sketches are always fun to do and very useful before jumping into 3D.

Textures. Albedo, Normal, Emissive and RMAO

Textures. Albedo, Normal, Emissive and RMAO