My Design for a Juggernaut futuristic soldier done for the Hothead's mobile game Kill Shot Bravo. I had a lot of fun designing this guy.
Sculpted in ZBrush, Low Poly model and UVs done in Maya, Texturing done in Substance Painter and renders done in Marmoset 4. The final model holds less than 20k triangles and all textures seen in these renders are 4k.