This character was done for "MARVEL Dimension of Heroes" an mobile A.R game made during my time at Archiact. I sculpted the high res model, made the retopo and UVs for the low poly model, baked and textured it.
Due to hardware limitation, all the characters range from 10k to 15k triangles, with a single texture set for each.
MARVEL Dimension of Heroes | Lenovo Mirage AR