Website powered by

Loki - MARVEL Dimension of Heroes

This character was done for "MARVEL Dimension of Heroes" an mobile A.R game made during my time at Archiact. I sculpted the high res model, made the retopo and UVs for the low poly model, baked and textured it.
Due to hardware limitation, all the characters range from 10k to 15k triangles, with a single texture set for each.

Limitations were 10k to 15k Tris and one texture set.
Sculpted in ZBrush, Retopo in Maya, Textured with Substance Painter, Presentation in Marmoset.

Limitations were 10k to 15k Tris and one texture set.
Sculpted in ZBrush, Retopo in Maya, Textured with Substance Painter, Presentation in Marmoset.

Limitations were 10k to 15k Tris and one texture set.
Sculpted in ZBrush, Retopo in Maya, Textured with Substance Painter, Presentation in Marmoset.

Limitations were 10k to 15k Tris and one texture set.
Sculpted in ZBrush, Retopo in Maya, Textured with Substance Painter, Presentation in Marmoset.

Limitations were 10k to 15k Tris and one texture set.
Sculpted in ZBrush, Retopo in Maya, Textured with Substance Painter, Presentation in Marmoset.

Limitations were 10k to 15k Tris and one texture set.
Sculpted in ZBrush, Retopo in Maya, Textured with Substance Painter, Presentation in Marmoset.

MARVEL Dimension of Heroes | Lenovo Mirage AR